Sprint 2 Overview
The majority of my work this sprint is actually preparation for significantly more work in Sprint 3. It's been decided that I am going to be the main texture artist of the group, so the other modelers can just focus on pumping out more content, then send it over to me for texturing and exporting. The issue being, that we only just initially started the larger and more complex models, meaning there is currently not a ton of work for me to actually texture. Because of, I've been tasked with preparing the materials that will be used in a lot of these up and coming models; creating a ton of new dynamic smart materials. This way I could get ahead on work without needing to care about UV maps, or even seeing the final look of a model. The first smart material I created was a generic concrete one, most likely to be used in building and other infrastructure: All the materials are designed in 2k, as that's the highest quality level we are expected to export texture maps in. That be...