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Showing posts from March, 2024

Sprint 4 Overview

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 Sprint 4 has officially concluded, and I am quite happy with the amount of work that both myself, and my group, were able to complete. Besides redoing a few basic models from others when issues arose, all of the work I did for the sprint was exclusively texturing and UVing. The "Small Bridge" was one of the first things I tackled, and turned out well. The reference I was given indicated it was quite old, and the copper had begun to take on a nice green patina, so I tried to resemble that appearance as much as I could As usual, all of our models are insanely low poly, so I tried to work with normal maps as much as possible to add more depth. In the bridge's case, this was adding ornamental and structural supports on the side, as well as bolts. I baked and textured the universal tire which I had modeled during Sprint 3. This will be used all wheeled vehicles, so it was important that the poly count was beyond low. Even from a distance you will clearly be able to tell its n...

Sprint 3 Overview

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 Sprint 3 has concluded, and It's been rather interesting to say the least. I finished a whopping 34 points this sprint, with none them really feeling inflated either. The firehouse was the first building I textured. Part of my assigned work was to make a alternate version of every building, for how it looks after a earthquake. After this, I worked on the modular apartment buildings, which entails a concrete, brick, and cement varient. The vast majority of my work was regarding texturing, with these 3 modular apartment buildings, and their damaged variants, making up the bulk of it. Each building had one base component, three mid levels, and a roof. Each piece having 2 separate textures for their normal and damaged variant; totaling 10 textures per modular buildings. I later optimized them so each modular building used one UV, with the damaged variant being another, so in total their were 6 UVs for the 3 modular apartment buildings. Due to the distance the player might be seeing th...