Sprint 4 Overview
Sprint 4 has officially concluded, and I am quite happy with the amount of work that both myself, and my group, were able to complete. Besides redoing a few basic models from others when issues arose, all of the work I did for the sprint was exclusively texturing and UVing. The "Small Bridge" was one of the first things I tackled, and turned out well. The reference I was given indicated it was quite old, and the copper had begun to take on a nice green patina, so I tried to resemble that appearance as much as I could As usual, all of our models are insanely low poly, so I tried to work with normal maps as much as possible to add more depth. In the bridge's case, this was adding ornamental and structural supports on the side, as well as bolts. I baked and textured the universal tire which I had modeled during Sprint 3. This will be used all wheeled vehicles, so it was important that the poly count was beyond low. Even from a distance you will clearly be able to tell its n...