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Showing posts from April, 2024

Sprint 6 Overview

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  There were no major issues during this sprint, and we had recovered fully from any problems that we found during Sprint 5. This was my lowest point completion I had done so far on the project, but still more then enough to satisfy 2 weeks worth of work. I had a large presentation to conduct, which to the vast majority of my free time. When it came to Sprint 6, I decided to simply do a normal amount of work, so I could contribute my time to other academic projects All the cards I did were for texturing, with the majority of them regarding houses. The house model was a bit more suburban like in design, compared to the previous residential structures we have completed. I did have a minor setback when starting to actual texture the houses though once the models had been sent to me. There was multiple UV shells stacking over each other. This was on a flat wall, so I could hide it somewhat easily, but, it also meant that I could not do any bakes on the model. As the AO map and others w...

Sprint 5 Overview

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Sprint 5 has wrapped up! and it has certainly been the most wild of our sprints so far. There was some rather significant issues that popped up, which we only caught within 2 days of the sprint ending, so the majority of my time was actually spent doing damage control and fixing the problem that appeared. Ill go into further detail of what the entails, but even with that large issue, I was able to get some textures done. I was unfortunately sick twice during this sprint, and likewise missed half of our meetings, but I was still communicating and updating by group on a daily basis.  The first thing I started to work on was texturing the modular ground tiles. These were actually not made by modelers, and instead by our head programmer and game designer. They are sized specifically in a way to create the terrain in our game. Currently the terrain is simply made of colored cubes. These are actually labeled and coded in a way that they can all be automatically switched over to these new...